Here you can download RTSS Rivatuner Statistics Server. This is the official homepage for Rivatuner. Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance video capture service provider for other graphics card utilities.We've issued RTSS 7.3.0 Beta to a public release.
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Build 21053 is available for download here at the only official website you can download it from. Please don't download it anywhere else as you never know what you install. We always suggest that you download the latest full beta package of MSI Afterburner which always includes a stable build of RTSS -.Note: Does your overlay not work anymore after the update? Please perform a full uninstall of RTSS and AfterBurner (with profiles removal) and perform a CLEAN install of it. Features:. The server provides framerate and frametime monitoring support to the client applications. Framerate and frametime statistics is being collected for DirectX and OpenGL applications. The statistics can be rendered in On-Screen Display or provided to client applications connected to the server.
The server provides 3D acceleration usage statistics to the client applications. The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides On-Screen Display support to the client applications. The clients can display any text info in the On-Screen. Display in DirectX and OpenGL applications.
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The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. The server provides desktop and in-game screen capture support to the client applications. BMP, PNG and JPG screen capture formats are supported.
The server provides high-performance real-time desktop and in-game video capture support to the client applications. Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g. Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore!.
Framerate limiting support. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations. User extendable architecture. You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more!System requirements:. Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 (both x86 and x64 versions) with full administrative rights. Any DirectX, Vulkan or OpenGL compatible graphics card. Updated digital signature for the installer and the main executable.
Considering that whitelisting new digital signature in anticheat systems may take significant amount of time, the previous whitelisted MSI GlobalSign digital signature is still being used for hook libraries, media encoding core and plugins in order to provide continuous gaming experience to the community. Interoperability D3D11 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications. This change should fix issues with On-Screen Display flickering and double displayed framerate in new experimental Vulkan codepath in No Man’s Sky under certain conditions. Added workaround for Intel HD Graphics Direct3D driver bug, causing some parts of On-Screen Display to be invisible or rendered in solid black color in Direct3D8 and Direct3D9 applications on integrated Intel GPUs. Added Vulkan bootstrap layer for Vulkan On-Screen Display implementation. Now On-Screen Display in Vulkan applications is supported for dynamic RivaTuner Statistics Server start scenario (i.e.
When you start RivaTuner Statistics Server while target Vulkan application is already running). Bootstrap layer usage also eliminates the need of setting application detection level to high for some Vulkan applications loading Vulkan runtimes dynamically (e.g. Dota 2 or Rage 2). Improved implementation of hook library connection to shared memory. New implementation improves On-Screen Display compatibility with some third-party applications (e.g.
PPSSPP) for dynamic RivaTuner Statistics Server start scenario. Improved raster 3D font rendering quality for some fonts with overhang symbols. Improved compatibility with some Direct3D12 applications, which dynamically recreate swapchains during changing graphics settings (e.g. The most recent patch for Metro Exodus during toggling DLSS on/off). Added On-Screen Display profile for Apex Legends. The profile is adding the game’s executable to delayed injection system triggers list in order to improve compatibility with customized implementation of Origin In-Game overlay used in Apex Legends.
Improved function offsets cache validation algorithm in hooking system. RivaTuner Statistics Server Version 7.3.0 build 21053. Scanline sync no longer stops working in OpenGL applications when OSD support is disabled at application profile level. Various compatibility improvements in the hook engine:. Now any application may manifest itself as incompatible with RivaTuner Statistics Server overlay/hooks either via declaring special named exported variable (recommended and preferred way for EXE-level implementation) or via setting process environment variable (alternate way for DLL-level implementation).
So the applications incompatible with RivaTuner Statistics Server may prevent its API hooking functionality with just a couple lines of code at compile time without need to add exclusion profile for it from RivaTuner Statistics Server side. Added user extendable profile mapper to profile loader. The mapper is allowing RivaTuner Statistics Server to map multiple executable names matching with specified wildcard (e.g. Vegas130.exe, vegas140.exe and so on for different versions of Sony Vegas) to a single profile file, so it is no longer necessary to create exclusion profiles for each version of such application independently.
Added user extendable injection ignore triggers list. Similar to injection delay triggers list, injection ignore triggers list allows defining the set of DLL modules, which will prevent RivaTuner Statistics Server from injecting target process when any of such modules is detected in the process context. This feature is aimed to exclude applications using typical GPU accelerated GUI libraries from hooking. The list currently includes WPF framework libraries (PresentationFramework.dll and PresentationFramework.NI.dll), so all WPF applications are excluded from hooking now. Added new type of plugins: client plugins. RivaTuner Statistics Server is designed to act as a server process, which is running passively and providing different functionality (On-Screen Display rendering, screen and video capture, benchmarking etc) to multiple client applications connected to it (e.g.
MSI Afterburner). GUI for such functionality is normally located at client application side.
New client plugins allow integrating GUI for such functionality directly into RivaTuner Statistics Server, without the need to run additional client applications, so new client plugins architecture is intended for those who prefer to use RivaTuner Statistics Server as a standalone solution without MSI Afterburner. SDK is now including open source HotkeyHandler client plugin, which is providing and demonstrating implementation of the following functionality:. Low-latency DirectInput based hotkey handler, similar to MSI Afterburner’s internal one. Full set of standard hotkey based functionality, available in MSI Afterburner client and based on RivaTuner Statistics Server API.
This includes On-Screen Display visibility control, framerate limiter activation/deactivation, screen capture, video capture and benchmarking functionality. Now all those features can be also used in standalone RivaTuner Statistics Server usage scenario. Up to 4 additional general-purpose programmable profile modifier hotkeys. You may bind almost any profile modification related actions to those hotkeys, e.g. Increase of decrease framerate limit, toggle between multiple predefined framerate limits, increase or decrease scanline index for scanline sync mode, zoom OSD in/out, enable or disable global hooks and many more. Updated hardware encoding plugins:.
All hardware encoding plugins are using new host localization API, so all plugins support multilanguage settings GUI. Updated Intel QuickSync H.264 encoder plugin.
Now you may manually select target display device in the plugin’s settings. Please take a note that manual device selection can be required on Intel DCH drivers to address problems with wrong automatic Intel iGPU device selection, which could prevent the encoder from working properly. Added alternate and user configurable CPU yielding implementation to busy wait loops used in both framerate limiter and scanline sync implementations.
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Alternate CPU yielding implementation is used by default now, it can improve previously existing and close to ideal framepacing accuracy even further under heavy CPU load conditions due to minimizing context switching related timing penalties. Updated profiles list.
Gcc-4.4/1.10.0-4gcc-4.4/1.10.1-1gcc-4.4/1.10.1-2gcc-4.4/1.10.2-1gcc-4.4/1.10.3-1gcc-4.4/1.10.7-2gcc-4.4/1.10.7-3gcc-4.9/1.10.0-4gcc-4.9/1.10.1-1gcc-4.9/1.10.1-2gcc-4.9/1.10.2-1gcc-4.9/1.10.3-1gcc-4.9/1.10.7-2gcc-4.9/1.10.7-3gcc/1.10.0-4gcc/1.10.1-1gcc/1.10.1-2gcc/1.10.2-1intel-15/1.10.0-4intel-15/1.10.1-1intel-15/1.10.1-2intel-15/1.10.2-1intel-15/1.10.3-1intel-16/1.10.0-4intel-16/1.10.1-1intel-16/1.10.1-2intel-16/1.10.2-1intel-16/1.10.3-1intel-17/1.10.7-2intel-17/1.10.7-3intel/1.10.0-4intel/1.10.1-1intel/1.10.1-2intel/1.10.2-12015-07-28Open MPI - A High Performance Message Passing Library.
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